![]() Much more comprehensive than SmackDown's, it'll offer the option to create your own belt and deck it out with gaudy jewellery paid for out of your precious attribute points. The one saving grace for Wrestlemania is the online mode. Which is a bit of a pain when, say, Booker T point-blank refuses to help you out when you're trying to climb up a ladder in a TLC match, even though the Dudleys are working like a well-oiled muscle machine. You never get to pick who to fight, never get to turn down a tag partner and have to win every match - lose, and it's retry, retry and retry again. Even more linear than SmackDown's and predictable like a Batista/Spike Dudley squash match, it's basically just a series of pre-set matches with cutscenes between them. Most upsetting of all is the career mode. But it shows in the little things, like the lack of options in the Create-a-Wrestler mode.Īnd that the Dudleys come out as separate grapplers rather than as a tag team, or the ropey collision detection - especially when you get caught with a move while running.Ĭontrol's much less crisp than Smackdown's, and you'll often be hit by a move that looked like it was way out of range, or one that unnervingly homes in on your grappler. ![]() It doesn't show much, because they've copied most of the playing system directly from SmackDown, from the control system downwards. ![]()
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